QUESTION 1 How would a MIDlet that uses a GameCanvas efficiently update only a small region of the screen, from the data in the off-screen buffer? A. call flushGraphics(int, int, int, int) that specifies the […]
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QUESTION 1 How would a MIDlet that uses a GameCanvas efficiently update only a small region of the screen, from the data in the off-screen buffer? A. call flushGraphics(int, int, int, int) that specifies the […]